[riot-devel] Reversed L2 addr in neighbor advertisement

Michael Andersen michael at steelcode.com
Wed Feb 10 23:39:46 CET 2016


Thanks!

You are a lifesaver, that has significantly improved the reliability of my
mesh, and the demo is tomorrow! I owe you one.

Regards
Michael

On Wed, Feb 10, 2016 at 3:06 AM, Oleg Hahm <oliver.hahm at inria.fr> wrote:

> Hi again!
>
> On Wed, Feb 10, 2016 at 12:03:26PM +0100, Oleg Hahm wrote:
> > Can you please add some debugging lines in
> > sys/net/gnrc/network_layer/ndp/gnrc_ndp.c
> > at line 178, 185 and 190 and set ENABLE_DEBUG to 1 in
> > sys/net/gnrc/network_layer/ndp/internal/gnrc_ndp_internal.c
> > to figure out which path is taken when this happens?
>
> Btw, at a first glance I suspect
> sys/net/gnrc/network_layer/ndp/gnrc_ndp.c:184
> to be the cause. IMO there's a byteorder_ntohll() missing.
>
> Cheers,
> Oleg
> --
> The four hard things in CS are cache invalidation, naming, and off-by-one
> errors.
>
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>
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