[riot-devel] Reversed L2 addr in neighbor advertisement
michael at steelcode.com
Wed Feb 10 23:39:46 CET 2016
You are a lifesaver, that has significantly improved the reliability of my
mesh, and the demo is tomorrow! I owe you one.
On Wed, Feb 10, 2016 at 3:06 AM, Oleg Hahm <oliver.hahm at inria.fr> wrote:
> Hi again!
> On Wed, Feb 10, 2016 at 12:03:26PM +0100, Oleg Hahm wrote:
> > Can you please add some debugging lines in
> > sys/net/gnrc/network_layer/ndp/gnrc_ndp.c
> > at line 178, 185 and 190 and set ENABLE_DEBUG to 1 in
> > sys/net/gnrc/network_layer/ndp/internal/gnrc_ndp_internal.c
> > to figure out which path is taken when this happens?
> Btw, at a first glance I suspect
> to be the cause. IMO there's a byteorder_ntohll() missing.
> The four hard things in CS are cache invalidation, naming, and off-by-one
> devel mailing list
> devel at riot-os.org
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