[riot-devel] bitfeilds

Martine Lenders mail at martine-lenders.eu
Thu Oct 27 13:35:51 CEST 2016

(okay it's not the case for MSP430 e.g.)

2016-10-27 13:35 GMT+02:00 Martine Lenders <mail at martine-lenders.eu>:

> Hi,
> because this discussion came up in one of my (higher level) PRs, too.
> 2016-10-27 12:33 GMT+02:00 Neil Jones <neiljay at gmail.com>:
>> are you suggesting the compiler generated code for accessing the
>> bitfeilds is less size efficient than doing it manually? I would be
>> suprised if that was the case ?
>> On 27 Oct 2016 08:05, "Hauke Petersen" <hauke.petersen at fu-berlin.de>
>> wrote:
>>> Hi Neil, hi Kees,
>>> though named bitfields are kind of nice when it comes to code
>>> readability, they behave very poorly when it comes to code size. This is
>>> especially true for register maps, as these are typically volatile. For
>>> this reason, we don't use them in RIOT and I strongly advice not to use
>>> those.
>>> As example I was able to save several 100 bytes of ROM when removing the
>>> named bitfield use from the samr21s peripheral drivers.
> I don't know about your specific code, but I was able to show, that a
> bitfield actually *saves* ROM [1].
> Cheers,
> Martine
> [1] https://github.com/RIOT-OS/RIOT/pull/5866#issuecomment-249801576
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